SUPERHOT VR hits double platinum sales numbers!

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press[1].]


For more on SUPERHOT hitting double platinum, go to –[3]

SUPERHOT VR hits double platinum sales numbers.

Rumors of VR’s death have been greatly exaggerated, SUPERHOT VR shows year on year substantial growth. 

Lodz, Poland, 2020 – After forgetting to announce that SUPERHOT VR went platinum, selling over one million units, SUPERHOT Team today announce that SUPERHOT VR has gone double platinum, overtaking 2 million sales across Oculus, HTC, Steam and PSVR. Since launching in 2016, it has gone on to be one of the biggest VR titles available on the market.

To see a cool SUPERHOT VR video, go to –[4]

“Due to the fact that we’ve sold over 2M copies of SUPERHOT VR, we’ve come to the realisation that VR is actually very much alive, contrary to popular monthly articles” Said Callum Underwood, Director of Special Projects at SUPERHOT Team. “Across all sales platforms, we’ve managed to achieve something that not many developers manage to do in any medium, and that’s pretty meaningful to us so we thought we’d send a press release about it. VR has enabled us to do all the cool stuff we do here, and is paying for the livelihoods of over 45 people to put it bluntly (shout out to Oculus for funding the very first SUPERHOT VR project, we <3 you)” Editors Note: Callum signed SUPERHOT VR when he worked for Oculus, so is actually thanking himself here

“SUPERHOT VR still sells incredibly well and we’re always thankful to our fans for supporting us along the way” said Alastair Hebson, Director of Other Special Projects at SUPERHOT Team. “2020 is shaping up to be our best year yet, sales of SUPERHOT VR are up at least 195% compared to this time last year, and we couldn’t be more proud.”

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